ratna zuarni ramli, noraidah sahari @ ashaari, siti fadzilah mat noor, mahanem mat noor, nazatul aini abd majid, hadi affendy dahlan, amelia natasya abdul wahab. (2022). assessing usability of learning experience prototype. - international journal of emerging technologies in learning (ijet). 20-36. |
siti fadzilah mat noor, hazura mohamed, nur atiqah zaini, dayana daiman. (2022). use of interactive multimedia e-learning in tvet education. - (ijacsa) international journal of advanced computer science and applications. 250-256. |
maryam abdulsalam ali,noraidah sahari ashaari, siti fadzilah mat noor, suhaila zainudin. (2022). identifying students' learning patterns in online learning environments: a literature review. - international journal of emerging technologies in learning. 189-205. |
nurul fasihah jamaludin, tengku siti meriam tengku wook dan siti fadzilah mat noor. (2022). the usability evaluation of adolescent depression screening model using cognitive walkthrough. - asia-pacific journal of information technology and multimedia (apjitm). 71-88. |
abdullatif saleh alfaqiri, siti fadzilah mat noor, noraidah sahari@ashaari. (2022). framework for gamification of online training platforms for employee engagement enhancement. - international journal of interactive mobile technologies. 159-175. |
azura ishak, siti fadzilah mat noor, amirah ismail, zurina muda. (2021). students' soft skills level through involvement in club activities. - turkish online journal of qualitative inquiry. 9484-9495. |
nurul fasihah jamaludin, tengku siti meriam tengku wook, siti fadzilah mat noor dan faizan qamar. (2021). gamification design elements to enhance adolescent motivation in diagnosing depression. - international journal of interactive mobile technologies (ijim). 154-172. |
saffa raihan zainal abidin, siti fadzilah mat noor dan noraidah sahari@ ashaari. (2021). serious game conceptual model of brain-based learning for halus student. - pertanika journal science & technology. 3161-3185. |
abdullatif saleh alfaqiri, siti fadzilah mat noor, noraidah sahari ashaari. (2020). exploring indicators of engagement: applications for gamification of online training systems. - periodicals of engineering and natural sciences. 2096-2106. |
tengku siti meriam tengku wook, siti fadzilah mat nora, hazura mohamed, noraidah sahari ashaari dan nor azan mat zin. (2020). multi-dimensional interface design of e-commerce for virtual museum system. - international journal on advanced science, engineering and information technology. 668-675. |
nur atiqah zaini, siti fadzilah mat noor, syafiah zahra mohd zailani. (2020). design and development of flood disaster game-based learning based on learning domain. - international journal of engineering and advanced technology. 679-685. |
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). the model of game-based learning in fire safety for preschool children. - international journal of advanced computer science and applications. 167-175. |
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). evaluation of api interface design by applying cognitive walkthrough. - international journal of advanced computer science and applications. 306-315. |
saffa raihan zainal abidin, siti fadzilah mat noor, noraidah sahari @ashaari. (2019). low-fidelity prototype design for serious game for slow-reading students. - international journal of advanced computer science and applications. 270-276. |
tengku siti meriam tengku wook, hazura mohamed, siti fadzilah mat noor, zurina muda, intan yusrina zairon. (2019). awareness of digital footprint management in the new media amongst youth. - jurnal komunikasi : malaysian journal of communication. 407-421. |
saffa raihan zainal abidin, siti fadzilah mat noor, noraidah sahari @ashaari. (2019). heuristic evaluation of serious game application for slow-reading students. - international journal of advanced computer science and applications. 466-474. |
hairulliza mohamad judi, siti fadzilah mat noor, noor syafawati rahim. (2019). visualisation method for effective presentation of hadith commentary using cone tree. - journal of engineering and applied sciences. . |
syazwani azmi, siti fadzilah mat noor, hazura mohamed. (2018). construction of tvet m-learning model based on student learning style. - international journal of advanced computer science and applications. . |
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed. (2018). speech input as an alternative mode to perform multi-touch gestures. - telkomnika. . |
nuratiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2018). the user requirements of game-based learning in fire safety for preschool children. - advanced science letters. . |
syazwani azmi, siti fadzilah mat noor, hazura mohamed. (2017). a proposed model of m-learning for technical and vocational education training (tvet) students. - journal of theoretical and applied information technology. 2803-2813. |
hairulliza mohamad judi, hazura mohamed and siti fadzilah mat noor. (2016). perceived attitude of teachers in rural areas towards information and communication technology. - the social sciences. 5590-5596. |
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor and hazura mohamed. (2016). children`s interaction ability towards multi-touch gestures. - international journal on advanced science, engineering and information technology. 875-881. |
siti fadzilah mat noor, norazah yusof, siti zaiton mohd hashim. (2013). rangka kerja objek pembelajaran boleh guna semula: pengujian pendekatan kejuruteraan perisian. - jurnal teknologi (sciences & engineering). 65(1):15-22. |
hazura mohamed, hairulliza moahamad judi, siti fadzilah m. nor and zawiyah m. yusof. (2012). bridging digital divide: a study on ict literacy among students in malaysian rural areas. - australian journal of basic and applied sciences. 6(7):39-45. |