nurul fasihah jamaludin, tengku siti meriam tengku wook, siti fadzilah mat noor dan faizan qamar. (2021). gamification design elements to enhance adolescent motivation in diagnosing depression. - international journal of interactive mobile technologies (ijim). 154-172. |
mohammed abdulaziz alsubhi, noraidah sahari ashaari, tengku siti meriam tengku wook. (2021). design and evaluation of an engagement framework for e-learning gamification. - international journal of advanced computer science and applications. 411-417. |
punia turiman, kamisah osman and tengku siti meriam tengku wook. (2020). inventive thinking 21st century skills among preparatory course science students. - asia pacific journal of educators and education. 145-170. |
wan malini wan isa,nor azan mat zin, fadhilah rosdi,hafiz mohd sarim,tengku siti meriam tengku wook, supyan husin,sufian jusoh, syahrol khairuddin lawi@ali. (2020). an ontological approach for creating a brassware craft knowledge base. - ieee access. 16343-16344. |
aniza othman, tengku siti meriam tengku wook and faizan qamar,. (2020). categorizing color appearances of image scenes based on human color perception for image retrieval. - ieee access. 1-11. |
tengku siti meriam tengku wook, siti fadzilah mat nora, hazura mohamed, noraidah sahari ashaari dan nor azan mat zin. (2020). multi-dimensional interface design of e-commerce for virtual museum system. - international journal on advanced science, engineering and information technology. 668-675. |
firas layth khaleel, noraidah sahari ashaari, tengku siti meriam tengku wook. (2020). the impact of gamification on students learning engagement. - international journal of electrical and computer engineering. 4965-4972. |
mohammed abdulaziz alsubhi, noraidah sahari, tengku siti meriam tengku wook. (2020). a conceptual engagement framework for gamified e-learning platform activities. - international journal of emerging technologies in learning (ijet). 4-23. |
karimah mohd yusoff, noraidah sahari ashaari, tengku siti meriam tengku wook, noorazean mohd ali. (2020). analysis on the requirements of computational thinking skills to overcome the difficulties in learning programming. - international journal of advanced computer science and applications. 244-253. |
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). the model of game-based learning in fire safety for preschool children. - international journal of advanced computer science and applications. 167-175. |
normala rahim, tengku siti meriam tengku wook dan nor azan mat zin. (2019). user-defined gestures for virtual heritage in three-dimensional user interface: motion gestures. - international journal of recent technology and engineering (ijrte). 85-92. |
punia turiman, tengku siti meriam tengku wook, and kamisah osman. (2019). 21st century skills mastery amongst science foundation programme students. - international journal on advanced science, engineering and information technology. . |
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). evaluation of api interface design by applying cognitive walkthrough. - international journal of advanced computer science and applications. 306-315. |
firas layth khaleel, noraidah sahari ashaari, tengku siti meriam tengku wook. (2019). an empirical study on gamification for learning programming language website. - jurnal teknologi. 150-162. |
tengku siti meriam tengku wook, hazura mohamed, siti fadzilah mat noor, zurina muda, intan yusrina zairon. (2019). awareness of digital footprint management in the new media amongst youth. - jurnal komunikasi : malaysian journal of communication. 407-421. |
nuratiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2018). the user requirements of game-based learning in fire safety for preschool children. - advanced science letters. . |
syazwan noordin, noraidah sahari @ ashaari, tengku siti meriam tengku wook. (2018). a proposed model for virtual fitting room based on usability and profound emotional elements. - international journal on advanced science, engineering and information technology. . |
nadia akma ahmad zaki, tengku siti meriam tengku wook, kartini ahmad. (2018). evaluating usability of serious games for therapeutic purpose: a study of asah-i. - international journal on advanced science, engineering and information technology. . |
firas layth khaleel, tengku siti meriam tengku wook, noraidah sahari ashaari. (2018). quantifying user experience in using learning gamification website. - journal of theoretical and applied information technology. . |
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor, hazura mohamed. (2018). speech input as an alternative mode to perform multi-touch gestures. - telkomnika. . |
punia turiman, kamisah osman, tengku siti meriam tengku wook. (2018). development of chemdatalog module and determination of its content validity and reliability. - international journal of academic research in business and social sciences. 2265-2277. |
shahryan abdulrahman alserri, nor azan mat zin, tengku siti meriam tengku wook. (2018). gender-based engagement model for serious games. - international journal on advanced science, engineering and information technology. . |
tengku siti meriam tengku wook, intan yusrina zairon, noraidah sahari@ashaari, mushrifah idris, nor azan mat zin, hairulliza mohamad judi and norleyza jailani. (2018). campus virtual tour design to enhance visitor experience and interaction in a natural environment. - the international journal of multimedia & its applications. . |
nadia akma ahmad zaki, tengku siti meriam tengku wook dan kartini ahmad. (2017). therapeutic serious game design guidelines for stimulating cognitive abilities of children with speech and language delay. - journal of ict. 284-312. |
firas layth khaleel, noraidah sahari @ ashaari, tengku siti meriam tengku wook, amirah ismail. (2017). programming learning requirements based on multi perspectives. - international journal of electrical and computer engineering. 1299-1307. |
firas layth khaleel, noraidah sahari@ashaari, tengku siti meriam tengku wook, amirah ismail. (2016). gamification elements for learning applications. - international journal on advanced science, engineering and information technology,. 868-874. |
aniza othman, tengku siti meriam tengku wook and shereena m. arif. (2016). quantization selection of colour histogram bins to categorize the colour appearance of landscape paintings for image retrieval. - international journal on advanced science, engineering and information technology. 930-936. |
normala rahim, tengku siti meriam tengku wook, nor azan matzin, norkhairani abd. rawi, and roslinda muda. (2016). usability evaluation of a virtual museum environment: a case study in terengganu state museum, malaysia. - advanced science letters. 2780-2784. |
hanimastura hashim, hairulliza mohamad judi, tengku siti meriam tengku wook. (2016). success factors for knowledge sharing among tvet instructors. - journal of theoretical and applied information technology. 12-21. |
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor and hazura mohamed. (2016). children`s interaction ability towards multi-touch gestures. - international journal on advanced science, engineering and information technology. 875-881. |
sharifah sumayyah engku alwi dan tengku siti meriam tengku wook. (2015). social presence model for e-commerce. - jurnal teknologi. 71-83. |
tengku siti meriam tengku wook, hairulliza mohd judi, noraidah shaari @ ashaari, nor azan mat zin, zawiyah mohd yusof, zurina muda dan zulaiha ali othman.. (2015). ict usage patterns among rural adolescents. - journal of theoretical and applied information technology. 342-349. |
tengku siti meriam tengku wook dan siti salwa salim. (2014). visual interface for searching and browsing children`s webopac. - universal access in the information society. 367-385. |
mardhiah ibrahim, tengku siti meriam tengku wook and norleyza jailani. (2014). interface designs model of location-aware mobile commerce for songket. - jurnal teknologi. 68(1):19-25. |
siah sim tee, tengku siti meriam tengku wook and suhaila zainudin. (2013). user testing for moodle application. - international journal of software engineering and its applications. 7(5):243-252. |
hairulliza mohamad judi, tengku siti meriam tengku wook & tai ai lee. (2012). information access based on color in children`s digital library. - international journal of soft computing. 7(4):157-163. |
tengku siti meriam tengku wook, hazura mohamed, hairulliza mohamad judi, dan noraidah sahari ashaari. (2012). applying cognitive walkthrough to evaluate the design of spin interface. - journal of convergence information technology. 4(7):106-115. |
noah, s.a., azilawati, a., tengku sembok, t.m., tengku siti meriam, t.w.. (2008). exploiting surrounding text for retrieving web images. - journal of computer science. 4(10):842-846. |
tengku mohd tengku sembok, kulothunkan palasundram, nazlena mohamad ali, aidanismah yahya, tengku siti mariam tengku wook. (2003). istilah sains: a malay-english terminology retrieval system experiment using stemming and n-grams approach on malay words. - lecture notes in computer science. 2911:173-177. |