pensyarah universiti
pusat kajian teknologi & pengurusan perisian (softam)
fadzilah@ukm.edu.my
Siti Fadzilah Mat Noor (PhD, Universiti Teknologi Malaysia) is a senior lecturer and a researcher at Learning Technology and Human-Computer Interaction Research Lab Centre for Software Technology and Management, Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia (UKM). Her research interests encompass Multimedia Application and Learning Technology. She has published 12 articles in High Impact Journals (WOS), and 29 articles in Scopus indexed journals. She has also presented 17 papers at local and international conferences and published 15 research books and 18 chapters in the book. She actively leads several research grants at the university and national level.) She supervises 14 PhD, 15 Master and more than 30 undergraduate students. She has won 4 innovation and teaching quality award. She is a registered Technologist under the Malaysia Board of Technologists since 2018.
tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali. (2024). seni melangkaui sempadan: meneroka muzium maya e-dagang. - buletin akses. 62-63.
ratna zuarni ramli, noraidah sahari ashaari, siti fadzilah mat noor, mahanem mat noor, elaheh yadegaridehkordi, nazatul aini abd majid, hadi affendy dahlan,amelia natasya abdul wahab. (2024). designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. - education & information technologies. 1981-2008.
hairulliza binti mohamad judi;noraidah bt. sahari @ ashaari;zurina binti muda;siti fadzilah binti mat noor;tengku siti meriam binti tengku wook;hazura binti mohamed. (2024). model reka bentuk permainan serius pendidikan sahsiah bagi memperkasa kesejahteraan mental. - . .
nur fadhilah abdul jalil, umi azmah hasran, siti fadzilah mat noor, muhammad helmi norman. (2024). design and development of fuel cell learning through digital game-based learning to raise awareness of low carbon emissions. - international journal of engineering and advanced technology (ijeat). 49-56.
atiqah sani, siti fadzilah mat noor, hazura mohamed. (2023). kerangka e-pembelajaran tvet kursus kemahiran praktikal. - online journal for tvet practitioners. 1-11.
ratna zuarni ramli, noraidah sahari ashaari, siti fadzilah mat noor, mahanem mat noor, elaheh yadegaridehkordi, nazatul aini abd majid, hadi affendy dahlan,amelia natasya abdul wahab. (2024). designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. - education & information technologies. 1981-2008.
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). evaluation of api interface design by applying cognitive walkthrough. - international journal of advanced computer science and applications. 306-315.
tengku siti meriam tengku wook, hazura mohamed, siti fadzilah mat noor, zurina muda, intan yusrina zairon. (2019). awareness of digital footprint management in the new media amongst youth. - jurnal komunikasi : malaysian journal of communication. 407-421.
saffa raihan zainal abidin, siti fadzilah mat noor, noraidah sahari @ashaari. (2019). low-fidelity prototype design for serious game for slow-reading students. - international journal of advanced computer science and applications. 270-276.
nur atiqah zaini, siti fadzilah mat noor, tengku siti meriam tengku wook. (2019). the model of game-based learning in fire safety for preschool children. - international journal of advanced computer science and applications. 167-175.
saffa raihan zainal abidin, siti fadzilah mat noor, noraidah sahari @ashaari. (2019). heuristic evaluation of serious game application for slow-reading students. - international journal of advanced computer science and applications. 466-474.
nur fadhilah abdul jalil, umi azmah hasran, siti fadzilah mat noor, muhammad helmi norman. (2024). design and development of fuel cell learning through digital game-based learning to raise awareness of low carbon emissions. - international journal of engineering and advanced technology (ijeat). 49-56.
ratna zuarni ramli, noraidah sahari ashaari, siti fadzilah mat noor, mahanem mat noor, elaheh yadegaridehkordi, nazatul aini abd majid, hadi affendy dahlan,amelia natasya abdul wahab. (2024). designing a mobile learning application model by integrating augmented reality and game elements to improve student learning experience. - education & information technologies. 1981-2008.
nur fadhilah abdul jalil, umi azmah hasran, siti fadzilah mat noor, muhammad helmi norman. (2023). the usability of digital game-based learning for low carbon awareness: heuristic evaluation. - international journal of advanced computer science and applications. 334-340.
atifah marzuki,siti fadzilah mat noor ,tengku siti meriam tengku wook,wan salwina wan ismail. (2023). exploring the user requirement of computerized cognitive behavioral therapy for depressed adolescents. - tem journal - technology, education, management, informatics. 2448-2459.
nur mahirah mohamad saleh, hafiz mohd sarim, siti fadzilah mat noor. (2023). game based implementation of cognitive behavioral therapy for introspective treatment of social anxiety disorder. - geografia-malaysian journal of society and space. 102-118.
siti fadzilah mat noor, tengku siti meriam tengku wook, nur fazidah elias, hazura mohamed, nor hidayah hussain, wan salwina wan ismail, norhayati ibrahim, anuradha thiagarajan, norasikin fabil. (2023). designing a mindful computerized therapy module to reduce depression. - international conference on electrical engineering and informatics, iceei 2023. 1-6.
raja nur natasha raja ahmad anuar, nur fazidah elias, nur hamidatur rohmah nurahim, noor azimah muhammad, roseliza murni abd rahman, siti fadzilah mat noor. (2021). the design of a mobile application for managing stress, dailycalm. - 2021 international conference on electrical engineering and informatics (iceei). 1-6.
saffa raihan zainal abidin; siti fadzilah mat noor ;noraidah sahari; noor hasnita abdul talib. (2021). serious game development - a miraculous literacy tool for halus students. - 5th ieee international conference (virtual mode) on recent advances and innovations in engineering. 1-6.
atifah marzuki, siti fadzilah mat noor, tengku siti meriam tengku wook & wan salwina wan ismail. (2018). review of computerized cognitive behavioral therapy for depression in adolescents. - 6th international conference on electrical engineering and informatics, iceei 2017. .
saffa raihan zainal abidin, siti fadzilah mat noor, noraidah binti sahari @ ashaari. (2018). guidelines of brain-based learning through serious game for slow reader students. - 6th international conference on electrical engineering and informatics, iceei 2017. .
noraidah sahari @ ashaari, siti fadzilah mat noor, mahanem mat noor, ratna zuarni ramli, nazatul aini abdul majid, amelia natasya abdul wahab & hadi affendy dahlan. (2022). teknologi pengajaran dan pembelajaran ketika covid-19: inklusif, imersif dan integratif. - . 20.
nur fazidah elias, nur hamidatur rohmah nurahim, raja nur natasha raja ahmad anuar, siti fadzilah mat noor, noor azimah muhammad, roseliza murni ab rahman. (2022). teknologi pengajaran dan pembelajaran ketika covid-19: inklusif, imersif dan integratif. - . 15.
faiz daud, siti fadzilah mat noor, abdinasir yusuf osman, shahrulnizam saleh, muhamad zaidi abdul rahim, sazman wahab, mohd rizam abdul rahman. (2021). pengajaran & pembelajaran aktif inklusif dan futuristik teori aplikasi dan inovasi. - . 10.
halimaton saadiah binti sadon, tengku siti meriam binti tengku wook, hazura mohamed dan siti fadzilah mat noor. (2021). literasi dan kewibawaan maklumat warga siber. - . 22.
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor dan hazura mohamed. (2021). interaksi kanak-kanak dan komputer: teori dan aplikasi. - . 133.
nur fazidah elias, nur hamidatur rohmah nurahim, raja nur natasha raja ahmad anuar, siti fadzilah mat noor, noor azimah muhammad, roseliza murni ab rahman. (2022). teknologi pengajaran dan pembelajaran ketika covid-19: inklusif, imersif dan integratif. - . 15.
noraidah sahari @ ashaari, siti fadzilah mat noor, mahanem mat noor, ratna zuarni ramli, nazatul aini abdul majid, amelia natasya abdul wahab & hadi affendy dahlan. (2022). teknologi pengajaran dan pembelajaran ketika covid-19: inklusif, imersif dan integratif. - . 20.
halimaton saadiah binti sadon, tengku siti meriam binti tengku wook, hazura mohamed dan siti fadzilah mat noor. (2021). literasi dan kewibawaan maklumat warga siber. - . 22.
faiz daud, siti fadzilah mat noor, abdinasir yusuf osman, shahrulnizam saleh, muhamad zaidi abdul rahim, sazman wahab, mohd rizam abdul rahman. (2021). pengajaran & pembelajaran aktif inklusif dan futuristik teori aplikasi dan inovasi. - . 10.
siti fadzilah mat noor, azura ishak & rohizah abd rahman. (2020). inovasi komputeran era 4.0. - . 7.
nor hidayah hussain, tengku siti meriam tengku wook, siti fadzilah mat noor dan hazura mohamed. (2021). interaksi kanak-kanak dan komputer: teori dan aplikasi. - . 133.
siti fadzilah binti mat noor, azura binti ishak, rohizah binti abd rahman. (2020). inovasi komputeran era 4.0. - . 203.
nor azan mat zin, siti fadzilah mat noor & zurina muda. (2016). kelestarian warisan budaya melalui teknologi maklumat dan komunikasi. - . 126.
kamsuriah ahmad, siti fadzilah mat noor, dian indrayani jambari, tengku siti meriam tengku wook, rosilah hassan. (2015). inovasi pengajaran dan pembelajaran dalam teknologi maklumat. - . 197.
hairulliza binti mohamad judi;noraidah bt. sahari @ ashaari;zurina binti muda;siti fadzilah binti mat noor;tengku siti meriam binti tengku wook;hazura binti mohamed. (2024). model reka bentuk permainan serius pendidikan sahsiah bagi memperkasa kesejahteraan mental. - . .
tengku siti meriam tengku wook, siti fadzilah mat nor, hazura mohamed, rodziah latih, noraidah sahari @ ashaari, nor azan mat zin, noorazean mohd ali. (2024). seni melangkaui sempadan: meneroka muzium maya e-dagang. - buletin akses. 62-63.
muhammad aniq daniel bin roslan, siti fadzilah mat noor. (2023). aplikasi permainan mudah alih pendidikan muzik kanak-kanak berasaskan augmentasi realiti. - . 1-22.
teo siew fang, junaini kasdan, siti fadzilah mat noor. (2023). keberkesanan aplikasi gamifikasi eja2bm dalam meningkatkan kemahiran ejaan bahasa melayu. - the international symposium rentasia 2023. 169.
umi kalsom isa, siti fadzilah mat noor. (2023). sistem multimedia geostory. - . 1-9.
Geran / Grant | Kolaborator / Collaborator | Status |
---|---|---|
SIRAH RASULULLAH SAW SEBAGAI KANDUNGAN SIRI ANIMASI EDU-ATFAL | syarikat durioo sdn. bhd. | 88.2% (2023-10-01 sehingga 2024-12-31) |